pub struct HandleCompletionState {
    waker: AtomicRefCell<Option<Waker>>,
    spinlock: AtomicU8,
    txn_status: AtomicU8,
    execution_error: Option<ExecutionError>,
    output: AtomicRefCell<Vec<ActivationOutput>>,
    cacheable_dependencies: Vec<(ObjectId, ObjectVersion)>,
}

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§waker: AtomicRefCell<Option<Waker>>§spinlock: AtomicU8§txn_status: AtomicU8§execution_error: Option<ExecutionError>§output: AtomicRefCell<Vec<ActivationOutput>>§cacheable_dependencies: Vec<(ObjectId, ObjectVersion)>

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impl HandleCompletionState

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pub fn new() -> Self

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pub fn wake(&self)

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pub fn mark_triggered_and_wake(&self)

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pub fn mark_done_and_wake(&self)

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pub fn mark_failed_and_wake(&mut self, execution_error: ExecutionError)

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pub fn append_result(&self, result: NandoResult)

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pub fn append_spawn(&self, ecb_id: EcbId)

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pub fn append_cacheable_object( &mut self, object_id: ObjectId, version: ObjectVersion )

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pub fn get_result(&self) -> ActivationOutput

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pub fn get_output(&self) -> AtomicRef<'_, Vec<ActivationOutput>>

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pub fn is_dummy(&self) -> bool

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