pub struct LocationManager {
    pub location_map: HashMap<ObjectId, HostId>,
    pub move_handles: Arc<MoveHandleMap>,
    pub(crate) async_rt_manager: Arc<AsyncRuntimeManager>,
    pub(crate) config: Config,
    pub(crate) object_tracker: Arc<ObjectTracker>,
    pub(crate) data_request_client: Arc<DataRequestClient>,
    pub(crate) data_exchange_client: Arc<DataExchangeClient>,
}

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§location_map: HashMap<ObjectId, HostId>§move_handles: Arc<MoveHandleMap>§async_rt_manager: Arc<AsyncRuntimeManager>§config: Config§object_tracker: Arc<ObjectTracker>§data_request_client: Arc<DataRequestClient>§data_exchange_client: Arc<DataExchangeClient>

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impl LocationManager

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pub fn new( config: Config, async_rt_manager: Arc<AsyncRuntimeManager>, object_tracker: Arc<ObjectTracker> ) -> Self

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pub fn get_current_host_id(&self) -> HostId

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pub async fn init_server(&self) -> Result<(), InternalError>

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pub async fn move_object_to( &self, object_id: ObjectId, target_host: HostId ) -> Result<(), Error>

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pub async fn move_object( &self, object_id: ObjectId, source_host_id: u16, target_host_id: u16 ) -> Result<(), Error>

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pub async fn wait_for_object(&self, object_id: ObjectId)

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pub async fn wait_for_object_or_update(&self, object_id: ObjectId) -> Option<()>

Unconditionally waits for an in-flight object without first checking for residency.

It is up to the caller of this function to ensure that the right wait semantics are enforced.

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pub fn get_object_tracker(&self) -> Arc<ObjectTracker>

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pub async fn calculate_signature(&self, object_id: ObjectId) -> Vec<u8>

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pub async fn insert_move_handle(&self, object_id: ObjectId)

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pub async fn trigger_move( &self, object_id: ObjectId, foreign_signature: &Vec<u8>, target_host_id: String )

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